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<title>emiliomansilla's CGPortoflio Gallery</title>
<link>http://emiliomansilla.cgsociety.org/gallery/</link>
<description>emiliomansilla's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Caterham 7 Superlight R500</title>
	<link>http://emiliomansilla.cgsociety.org/gallery/523739</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/150903/150903_1185782583_small.jpg"><br><br>This is the Caterham Superlight R500. The actual version of a British Classic. Is done with XSI, rendered with Mental Ray.<br />
<br />
Traditonal ilumination, with area lights. Carpaint shader used for the bodywork. Beauty pass composed by Ambient + Diffuse passes.<br />
<br />
hope you like it!<br />
<br />
]]>
	</description>
	<pubDate>Mon, 30 Jul 2007 08:03:09 +0000</pubDate>
	</item>
	<item>
	<title>Ford Shelby Cobra GT500 2007</title>
	<link>http://emiliomansilla.cgsociety.org/gallery/355492</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/150903/150903_1147170797_small.jpg"><br><br>My second car, i have used XSI and MR as render engine.<br />
<br />
Poly modeling. Iluminated with conventional lights. Composed with an AO pass.<br />
<br />
Hope you like it...!<br />
]]>
	</description>
	<pubDate>Tue, 09 May 2006 10:33:20 +0000</pubDate>
	</item>
	<item>
	<title>The Age Of Innocence</title>
	<link>http://emiliomansilla.cgsociety.org/gallery/356259</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/150903/150903_1147334097_small.jpg"><br><br>One of my last projects...done with XSI.<br />
Its illuminated with traditional (area) lights.<br />
Polygonal modelling. XSI furīs used for the hair.<br />
Hope you like it!<br />
thanks.<br />
]]>
	</description>
	<pubDate>Thu, 11 May 2006 07:55:02 +0000</pubDate>
	</item>
	<item>
	<title>The Armor Of The Samurai</title>
	<link>http://emiliomansilla.cgsociety.org/gallery/358031</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/150903/150903_1147767080_small.jpg"><br><br>This is a project i did a long time ago. It borns as an image for a digital newspaper.<br />
<br />
I did it with SoftImage XSI. Very easy ilumination...with spots. All the textures are hand painted.<br />
<br />
Hope you like it...]]>
	</description>
	<pubDate>Tue, 16 May 2006 08:11:23 +0000</pubDate>
	</item>
	<item>
	<title>Recycle Or Die</title>
	<link>http://emiliomansilla.cgsociety.org/gallery/293208</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/150903/150903_1131715868_small.jpg"><br><br>With this render i tried to show the evolution on the development of any skill in general terms...the white robot is an evolution of the other. I like to compare this concept with my progress in the world of 3D. Of course i have to learn very very much yet...<br />
Is polygonal modeling. Traditional illumination, 4 spots (one on each corner of the ring) with volumic properties. A pass of AmbientOcclussion used. Composed in the XSI's FXTree. Photoshop used for texturing only.<br />
Thank you to everybody. Hope you like it<br />
]]>
	</description>
	<pubDate>Fri, 11 Nov 2005 13:31:13 +0000</pubDate>
	</item>
	<item>
	<title>Seat Leon Tdi 2001</title>
	<link>http://emiliomansilla.cgsociety.org/gallery/269679</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/150903/150903_1124706374_small.jpg"><br><br>This is my first attemp of creating a realistic car.<br />
I used softImage XSI 4.2 (Mental Ray engine).<br />
The model has 4,250.000 polys. Iluminated with an area light and some spots simulating the bounces of the key light. Dirtmap (muh) used in compositing. c&amp;c are most welcome, thanks.<br />
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	</description>
	<pubDate>Mon, 22 Aug 2005 10:26:17 +0000</pubDate>
	</item>
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